Game Rant

Joey Brown-Editor

Joey Brown

Editor

April, 2022
Three years as a news and features writer and two years as an interview reporter for Game Rant.
Star Wars, MMORPG, Indie Games
  • 689
    articles
  • 288
    News
  • 392
    Features
  • 1
    Reviews
  • 8
    Deals

About Joey Brown

Joey Brown is an interview reporter, editor, and lifelong gamer with experience in nearly every genre from space sims and MMORPGs to metroidvanias and city builders. He has sat down with industry legends like John Romero, Jennifer Hale, and countless indie game innovators.

Industry Focus

Interviewing indie and AAA game developers and the performers that voice interesting characters, reporting on impactful game updates, and diving into obscure lore.

Favorite Games

Star Wars: Knights of the Old Republic, Mass Effect, Hollow Knight, Half-Life 2, Dark Souls, Death Stranding, Dead Space.

Proudest Gaming Achievement

Somehow beat the final boss of Elden Ring on the first attempt without prior knowledge of its mechanics. Also, countless WoW mounts and transmogs that took embarrassingly long to collect.

Latest

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Wartorn Dev Reflects on Designing BioShock, Borderlands 2, and a New Kind of Strategy Roguelite

Game Rant chats with Wartorn developer and industry veteran Paul Hellquist about designing a roguelite strategy game with surprising inspirations.

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600 Items, Faith, and Co-Op: Neon Abyss 2’s Key Changes Explained

Game Rant chats with Neon Abyss 2's Creative Director to discuss the game's key improvements over the original roguelite run 'n' gun title.

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'Does It Still Surprise Us?': Neon Abyss 2 Developer Talks Endless Replayability

Game Rant chats with Neon Abyss 2's Creative Director about how the game needs enough replayability to keep even the developers routinely surprised.

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The Unlikely Evolution of Wartorn: From Free-to-Play Multiplayer to Tactical Roguelite

Game Rant chats with veteran developer Paul Hellquist about how the tactical roguelite game Wartorn almost turned out completely different.

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Neon Abyss 2 Developer Talks Co-Op, 600 New Items, and More

Game Rant chats with Neon Abyss 2 Creative Director Lans Wang about the vibrant roguelite's approach as a sequel and its path through Early Access.

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Brutal, Intimate, and Clever: The 'Core Aesthetics' Behind Wartorn

Game Rant chats with Stray Kite Studios co-founder Paul Hellquist about the central themes behind Wartorn, the upcoming roguelite strategy game.

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Digital Extremes Devs On Establishing Soulframe's Identity: "It's Not Just Warframe With Swords"

Game Rant interviews Digital Extremes' Megan Everett and Sarah Asselin about how Soulframe sets itself apart from its predecessor, Warframe.

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How Soulframe Is Shaping Its Identity Through Player Input

Game Rant sits down with Digital Extremes' Megan Everett and Sarah Asselin to discuss the major role of player feedback in shaping Soulframe.

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How Soulframe Is Warframe’s Spiritual Opposite

Game Rant chats with Digital Extremes' Megan Everett and Sarah Asselin about how Soulframe sets itself apart from its predecessor.

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Interview: The Expanse: Osiris Reborn Dev Talks Companions, Character Builds, and More

Game Rant sits down with Owlcat Games' Creative Director to discuss the studio's upcoming third-person action RPG, The Expanse: Osiris Reborn.

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How Owlcat Shifted from CRPGs to Third-Person Shooters with The Expanse: Osiris Reborn

Game Rant speaks with Owlcat Games about how the studio managed to shift to a third-person shooter with The Expanse: Osiris Reborn.

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How The Expanse: Osiris Reborn Is Like Dark Souls, but Not in the Way You Think

In an interview with Game Rant, Owlcat Games' Creative Director Alexander Mishulin compares the game's approach to weaponry with that of Dark Souls.

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Warframe: Everything Revealed at TennoCon 2025

Game Rant takes a look at all the Warframe-related announcements made at Digital Extremes' TennoCon 2025.

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Soulframe: Everything Revealed at TennoCon 2025

Game Rant takes a look at everything revealed in Digital Extremes' TennoCon, including some major news for Soulframe fans hoping to play.

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Interview: Blind Descent Developer Talks Survival Beneath Mars

Game Rant sits down with the CEO of Pokuch to discuss Blind Descent, the studio's upcoming survival crafting game set on subterranean Mars.

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Blind Descent CEO Talks Mutations and Dungeons

Game Rant chats with the CEO of Pokuch about Blind Descent's game-changing mutation abilities and the dungeons where they're found.

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Blind Descent Developer Talks Survival on Mars

Game Rant chats with the CEO of Pokuch to discuss what Blind Descent's Mars setting means for its various survival and crafting mechanics.

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Why Diablo Immortal's Druid Is Its Most Versatile Class Yet

Game Rant speaks with Diablo Immortal developers about the upcoming Druid class and how it can adopt a wide range of playstyles.

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Why Diablo Immortal's Druid Isn't a Carbon Copy

Game Rant speaks with Diablo Immortal developers about how the new Druid class differs from its previous appearances throughout the series.

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Interview: Diablo Immortal’s Druid Class Is ‘Trying So Many New Things'

Game Rant chats with Diablo Immortal developers about the new Druid class, a versatile hybrid that can transform into various animal forms.

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