
Wartorn Dev Reflects on Designing BioShock, Borderlands 2, and a New Kind of Strategy Roguelite
Game Rant chats with Wartorn developer and industry veteran Paul Hellquist about designing a roguelite strategy game with surprising inspirations.
Game Rant chats with Wartorn developer and industry veteran Paul Hellquist about designing a roguelite strategy game with surprising inspirations.
Game Rant chats with Neon Abyss 2's Creative Director to discuss the game's key improvements over the original roguelite run 'n' gun title.
Game Rant chats with Neon Abyss 2's Creative Director about how the game needs enough replayability to keep even the developers routinely surprised.
Shinobi: Art of Vengeance developer Lizardcube chats with Game Rant about what action-packed experience has to offer at the end of its campaign.
Noah Hawley and the cast of Alien: Earth discuss FX's new series, the state of Earth in the Alien franchise, Weyland-Yutani lore, and more.
A Lizardcube dev discusses the responsibility of handling a classic IP with Shinobi: Art of Vengeance and living up to fan expectations.
Shinobi: Art of Vengeance blurs the line between the platformer and beat 'em up genres, improved by Lizardcube's prior work on Streets of Rage 4.
The Shinobi: Art of Vengeance dev team reveals the entirety of Joe Musashi's new and returning abilities, weapons, abilities, and more.
New FX series Alien: Earth packs plenty of scares as it pays homage to the many frightening moments in Ridley Scott's original Alien films.
Alien: Earth's actors portray three different takes on robotic characters: cyborgs, full synthetics, and newly created hybrids of synthetic and human.
Game Rant chats with Shinobi: Art of Vengeance developer Lizardcube about what fans can expect from the game's story and how it merges old with new.
Shinobi: Art of Vengeance introduces the Amulet system, in which protagonist Joe Musashi can enhance his abilities by finding and equipping Amulets.
Plants vs. Zombies fans have a new graphic novel to look forward to, promising another entertaining story based on the franchise.
Shinobi: Art of Vengeance co-developer Lizardcube sits down with Game Rant to discuss honoring the legacy of its world and history.
The dev team details bringing back classic weapons and tools, as well as adding new ones, to Joe Musashi's arsenal in Shinobi: Art of Vengeance.
In an interview with Game Rant, Shinobi: Art of Vengeance's art director discussed the way fan art informed the game's development.
Shinobi: Art of Vengeance brings the series into the modern era, but it doesn't forget to remember important features of the past.
Shinobi: Art of Vengeance reimagines the classic IP in a new context but with a reverent understanding of what made the IP great in the first place.
Game Rant speaks with two DICE producers working on Battlefield 6 about the overhauls in the franchise's gameplay and development process.
Game Rant chats with veteran developer Paul Hellquist about how the tactical roguelite game Wartorn almost turned out completely different.
An EA Sports FC 26 developer expresses surprise at how well the football simulation game runs on Nintendo's latest hardware.
After four hours with Battlefield 6, it seems that all the decisions of Battlefield Studios aren't just good on paper; they're good in action.