
- OpenCritic Page
- https://opencritic.com/game/17485/dynasty-warriors-origins
- Top Critic Rating
- 81
- Critics Recommend %
- 85
- Brand
- Microsoft
- Original Release Date
- November 10, 1985
- Original MSRP (USD)
- Variable
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Darkest Dungeon 2 is one of those games that, on paper, ticked every possible box for me. I just never clicked with it once I started playing, to my great disappointment.
Though flawed, I have a great deal of fondness for The Simpsons Skateboarding. I spent countless hours as a child trying to progress in it, but I mostly ended up resorting to cheats and making my own fun when things got too challenging.
Games that try to be super realistic in mechanics and visuals can forget why we play games in the first place. Realistic graphics and lifelike animations are impressive and appreciated, but when they come at the cost of fun, they ruin the actual gameplay. Overly realistic movement, slow pacing, and minimal HUDs can make things feel immersive or just slow and annoying. Not every game needs photorealism.
Kingdom Hearts 1 and Final Fantasy 10 are definitely up there, but I'd say Harry Potter and the Philosopher's Stone on the PlayStation 1 has to be my most-played game. I didn't have access to a memory card when I first played it, so I ended up having to restart it from scratch any time I wasn't able to complete it (which was a lot).
Villains offer a really cool perspective we rarely get to explore, and when they're done well, they’re unforgettable. Something is exhilarating about making morally grey, or downright evil, choices with consequences. I'd love to see some variety beyond the usual hero trope.
Remember grinding to unlock a character, a piece of armor, or a hidden level? Now it’s locked behind a battle pass or a store tab. It was so satisfying earning content through skill and persistence, not just with a wallet. The shift toward microtransactions has changed the sense of accomplishment in a big way. It's pretty sad.
The winners have been drawn - check your inbox to see if that's you! Fancy scoring a free game code to a stellar Metroidvania? Game Rant has a few copies of The Siege and the Sandfox to dish out, and entering could not be any easier! To enter the draw, simply comment below in 10 words or more, what's your favorite Metroidvania and why? Entries close June 1, 2025, so don't delay! Giveaway Rules: No purchase necessary to enter or win. Contest begins on May 26, 2025, at 09:00am ET and ends on June 1, 2025, at 11:59pm ET. There is a total of five (5) grand prizes available to be won, which includes one (1) The Siege and the Sandfox, redeemable on Steam, having an approximate retail value (“ARV”) of $13.50 USD. Winning contestants are randomly selected from valid entries, and a skill-testing question is required to be successfully completed prior to being awarded a prize. Contest open to legal residents of the United States who are age of majority in the state of residence at time of en
Doom certainly seems to still be all the rage at the moment! This weekend, I'll think I'll play a crafting game, just not sure which one yet! I've been grinding competitive on Marvel Rivals for most of this week, so my brain needs a break from the competition!
Recently, I've been thrift shopping for books and games at places like Half-Price Books and Thriftbooks, and so far I've collected all three original MW games on disc, as well as their BradyGames strategy guide counterparts. Flipping through these is actually pretty cool, and helps me understand how to actually play the game a lot better. I know strategy guides fell off after the birth of YouTube, but I think it would still be nice if we had strategy guides for everything in a game rather than just having to google everything. Like I'd rather have a general guide for the game + a tool for any specifics. What do y'all think?
I'm new in this community. I want to know, which video game are most enjoyable. please review your experience.
PCs are getting cheaper & way more powerful. Handhelds like Steam Deck run full games. Cloud gaming's slowly catching on too. So do we really need PlayStation, Xbox, or whatever's next? They still got exclusives & plug-and-play ease, but is that enough? What do y’all think?
Though The Lord of the Rings is an incredibly well-known IP, The Hobbit, a 2003 video game for the GameCube, is not nearly as popular, which is a shame considering how fun it is to play.
Every day i see a new game and add it in my backlog, and still have a lot to play, full of dust, or waiting an eternity for their release 😰 so far..: Alchemists Bass Defense CAPTURED Captured 2 Confronted Cyber Rats Dark Light: Survivor FIRE: The First Dreamer Finnish Cottage 8 Frozen Ship Infinite Onslaught Kryva Hora Live War Mind Keeper PHI: The Broken Strings Poly Ego ReSetna Relic Odyssey : Ruins Of Xantao Tavern Manager Simulator The Cecil: The Journey Begins Who Are You!? 无名归宿 NobodyNowhere Cosminers Cult Trials Mirror Mirror The blind warrior Weeny Wise Rekindled Trails Jet Pack BubbleGum Deckline Morganica I can't find me Legends of Orisha SkullX Aibohphobia How about yours?
I still haven't played Red Dead Redemption 2 since I bought it in a Steam Sale a few months ago, let alone since it launched. I've heard that it's one of the best games this generation and something every gamer (tm) should experience, but man, I don't know when I'm going to have time to sink myself into a nearly 100-hour-long game – especially knowing how I like to play RPGs. I both can't wait, and am dreading, the day I finally get around to playing RDR2.
A game mechanic that feels like it's popping up everywhere now, mouseover tooltips feel essential for modern gaming. It's difficult to play Civ 7 without the ability to instantly look up information about a building I'm hovering over, and though Avowed's in-dialogue Lore system is really great, it's still sorely missing from other aspects of the game that could use more explaining. Games like Baldur's Gate 3 and Path of Exile 2 have implemented this feature flawlessly, and I really think tooltips work wonders in making the often complex gaming landscape of 2025 feel more accessible.
I think the VR game The Thrill of the Fight (and others like it) has a stamina system that is impossible to beat, as the in-game character's stamina is simply the real-life player's stamina. Hard to beat that level of immersion.
I seriously don't mind if they stomp all around me during a stealth section. That's fine. But if they could just stop telling me to "hurry up" or "get moving" or "the longer the Icon of Sin is on Earth, the stronger he will become" while I'm looting or hunting for collectibles, that would be swell.
I went through a handful of custom PS4 controllers in the mid-2010s. The site I was ordering from was using cheap paint and the older PS4 controllers that had the "disintegrating thumbstick" problem, and I kept having issues where either the paint would wear off on my hands, or the thumbstick would fall apart within a week. I tried to explain to the company that there was a new generation of PS4 controllers that didn't have this issue, but they didn't believe me and instead told me I was "gaming too hard." Needless to say, I haven't gone for a custom controller since.
It feels like the entire gaming industry hinges on a handful of extremely high-budget games performing well, but as we've seen in the last few years, pumping the budgets of games to astronomical levels doesn't guarantee success. And because of the failures of some of these big-budget games (and the focus on profits over creativity), we've seen a lot of layoffs and closed studios in the last few years. Games are getting more and more expensive to make, which turns off a lot of potential players, and I can't help but wonder where all of the mid-budget, medium-length games went to draw in this price-conscious crowd. I don't think we need phenomenal graphics or a 100-hour-long campaign in every game, and we certainly don't need so many live service games that make or break entire studios. A lot of these lengthy, beautiful games are genuinely jaw-dropping (like BG3), but I want more games that I can play over a few weekends instead of a few months, more games that focus on unique gameplay
As gaming enthusiasts, we're often faced with the question of whether to invest in a powerful desktop or opt for a high-performance laptop for gaming. Both options have their advantages, but the choice depends on individual needs and gaming preferences. Desktops typically allow for superior customization, offering the ability to upgrade components easily over time. However, they lack portability, which can be a major downside for gamers who prefer flexibility. Gaming laptops are increasingly popular for their ability to deliver a balance between portability and performance. These laptops are equipped to handle demanding games and multitasking with ease, making them a great choice for gamers who are always on the move. However, it’s crucial to consider aspects like thermal management and battery life, especially during long gaming sessions. What are your thoughts? Do you prefer the flexibility of gaming laptops or the power of desktops? Let’s discuss!
Anthony has been a core member of the Game Rant team for over 15 years, and has conducted countless game and tech reviews, as well as flexing his expertise as a member of the Game of the Year Award jury. He's owned every console since Atari, so you could say he knows his stuff! Submit your questions in the Thread below, and we'll get them answered for you in an upcoming video!
When I recently upgraded my GPU I forgot to check the power requirements, and of course, only after installing it did I realize my power supply was not up to snuff. It was not only too low-power to support the GPU, but it didn't have the correct PCIE connectors either. I had to rush out to Best Buy to get a better power supply so I could use my computer at all – don't be like me and remember to make sure your power supply is compatible with a new GPU!
In my ideal gaming setup I'd have an ultrawide 4k monitor and a second vertical monitor, a desk that can fit my PC, monitors, and an area for painting and assembling 3D prints. I don't know if I have any particular decorations in mind aside from the memorabilia I already have, but I would love to have a proper backlight one day. If I could get a larger PC case and better wire management setup, I'd love to put a small fake plant or some kind of gaming diorama inside my PC case itself that would be viewable through a side case window.
I think seeing a badly-rated Sonic game (not Forces) would be good to see on the PC with updated graphics, controls, and all. But that's probably a fever dream since it would 1. never happen and 2. never be PC exclusive.
It's a tricky thing to track if you're someone who ventures across platforms, that's for sure! I played a huge number of games this year for both work and pleasure purposes, with stand-outs like Astro Bot, Marvel Rivals and Space Marine 2, but I also found plenty of time for old faves like Skyrim and Hogwarts Legacy. If I was to put a number on it, it would have to be somewhere in the 80s...maybe.
We are certainly seeing a few older titles get a touch-up, but we're also seeing quite a few that aren't exactly suffering in the graphics and performance departments. If devs are going to remake or remaster games, I'd much rather see them bring back to life games that are decades-old, as opposed to titles that are still pretty fresh in my memory. I was glad to see games like Horizon: Zero Dawn brought back to us, but I could've easily picked up the original and not felt like it was outdated.
My wife just got Hogwarts Legacy on sale, so it's been a great excuse to jump back into that adventure right there alongside her. Although, when I'm feeling competitive, I go right for Marvel Rivals, which continues to impress me. What's on the cards for your second-last gaming weekend of 2024?
Fortnite removed the Battle Stars Level Up system from Fortnite. Now, leveling up means players get to unlock a Battle Pass reward. Even though it simplifies how the Battle Pass works, it's not as fun. Before, each type of reward would be worth a certain number of Battle Stars and it felt fair to only spend 2 Battle Stars to get an emoticon but 8 Battle Stars to unlock a skin. Since you have to level up a full account level to unlock a reward each time, it doesn't feel worth the cost when you spend it on smaller rewards, such as sprays and emoticons.
I am very averse to the use of AI, especially if it is used to spread misinformation or used to replace what could have been someone's job (and, of course, any so-called "creative" uses of AI in arts and culture spaces). But I don't mind AI when it's used in smart ways, or as an additional tool for creators to use in the conceptualization process, and I have strong doubts that Elon's idea to start a studio that's completely dependent on AI will create anything unique or industry-defining.